![]() Moving all the stuff that was at the window bars into the window itself also makes things messy, especially if the scene is complex. ![]() I know I can change the bindings to be something closer (and I did), but that ends up being an hour or two switching all kinds of bindings, and then days or weeks of finding conflicts or physically awkward combinations afterwards that you need to fix. In 2.8 pressing Z instead brings up a radial menu that requires me to shift my hand all the way over to the arrow keys and press the Left Arrow. I’m used to pressing Z to get an immediate wireframe so I can check the silhouette and see if the mesh is intersecting itself. I’m not sure how to do something similar in 2.8 as of right now. I liked the old dropdown menu within the window bar that took up less space because it could be placed at the bottom where I could just click it and then hit the arrow keys to move down before pressing Enter to confirm. Shading especially doesn’t need a dedicated tab, because it’s a coin toss as to whether or not it’s used for me as I mostly rely on the older method of materials and in-scene lighting instead of nodes to reduce render time. Moving the modelling, view, and texture painting layouts to tabs at the top is one such example where there’s unnecessary key strokes. I end up having unnecessary keystrokes in 2.8 that were no problem in 2.7 even with my pen in my hand. In my workflow I often have a pen in my hand for sculpting certain things with my tablet, and that complicates things as I only have my thumb and pinky free on that hand. ![]() I already spend twenty to thirty hours at a time in 2.77a modelling things for animation, and while adding another hour or so overall to that doesn’t seem like much, it can mean the difference between getting something done before time runs out or not. 2.8 carries over many of the keyboard shortcuts 2.7 has (as 2.7 did all the way back to 2.5), but the time spent scrolling down or pulling out trays at the side of the workspace has increased. While I admit I can remove much of the new extraneous stuff from the 2.8 interface, Blender 2.7’s interface is much much smaller and with less time spent using it. One of the biggest problems for me is screen real estate and time between actions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |